/*
 * FLINT PARTICLE SYSTEM
 * .....................
 *
 * Author: Richard Lord
 * Copyright (c) Richard Lord 2008-2010
 * http://flintparticles.org/
 *
 * Licence Agreement
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */

package com.tmh.Flint
{
	import flash.display.Bitmap;
	import flash.geom.Point;

	import org.flintparticles.common.actions.Age;
	import org.flintparticles.common.actions.Fade;
	import org.flintparticles.common.counters.Blast;
	import org.flintparticles.common.energyEasing.Quadratic;
	import org.flintparticles.common.events.EmitterEvent;
	import org.flintparticles.common.initializers.ColorInit;
	import org.flintparticles.common.initializers.Lifetime;
	import org.flintparticles.twoD.actions.Accelerate;
	import org.flintparticles.twoD.actions.LinearDrag;
	import org.flintparticles.twoD.actions.Move;
	import org.flintparticles.twoD.emitters.Emitter2D;
	import org.flintparticles.twoD.initializers.Position;
	import org.flintparticles.twoD.initializers.Velocity;
	import org.flintparticles.twoD.zones.BitmapDataZone;
	import org.flintparticles.twoD.zones.DiscZone;

	public class LogoFirework extends Emitter2D
	{

		[Embed(source="assets/ghhg.png")]
		public var Logo:Class;

		public function LogoFirework()
		{
			counter = new Blast(1000);

			//addInitializer(new ColorInit(0xFFFFFF00, 0xFF00FFFF));
			addInitializer(new ColorInit(0xFFFFFF00, 0xFFFF0000));
			addInitializer(new Lifetime(6));
			addInitializer(new Position(new DiscZone(new Point(0, 0), 10)));
			var bitmap:Bitmap = new Logo();
			addInitializer(new Velocity(new BitmapDataZone(bitmap.bitmapData, -135, -150)));

			addAction(new Age(Quadratic.easeIn));
			addAction(new Fade(1.0, 0));
			addAction(new Move());
			addAction(new LinearDrag(0.5));
			addAction(new Accelerate(0, 10));

			addEventListener(EmitterEvent.EMITTER_EMPTY, restart, false, 0, true);
		}

		public function restart(ev:EmitterEvent):void
		{
			Emitter2D(ev.target).start();
		}
	}
}